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MAD Skillz: A Thoughts & Emotions Sentence Completion Card Game for Taking Control of Feelings/Emotions; Autism; ADHD; Helps Kids Make Positive Choices; Teaches Mindfulness; Hardcover and Laminated
  • MAD Skillz: A Thoughts & Emotions Sentence Completion Card Game for Taking Control of Feelings/Emotions; Autism; ADHD; Helps Kids Make Positive Choices; Teaches Mindfulness; Hardcover and Laminated
  • MAD Skillz: A Thoughts & Emotions Sentence Completion Card Game for Taking Control of Feelings/Emotions; Autism; ADHD; Helps Kids Make Positive Choices; Teaches Mindfulness; Hardcover and Laminated
  • MAD Skillz: A Thoughts & Emotions Sentence Completion Card Game for Taking Control of Feelings/Emotions; Autism; ADHD; Helps Kids Make Positive Choices; Teaches Mindfulness; Hardcover and Laminated
  • MAD Skillz: A Thoughts & Emotions Sentence Completion Card Game for Taking Control of Feelings/Emotions; Autism; ADHD; Helps Kids Make Positive Choices; Teaches Mindfulness; Hardcover and Laminated
  • MAD Skillz: A Thoughts & Emotions Sentence Completion Card Game for Taking Control of Feelings/Emotions; Autism; ADHD; Helps Kids Make Positive Choices; Teaches Mindfulness; Hardcover and Laminated

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MAD Skillz: A Thoughts & Emotions Sentence Completion Card Game for Taking Control of Feelings/Emotions; Autism; ADHD; Helps Kids Make Positive Choices; Teaches Mindfulness; Hardcover and Laminated

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Item Weight
12 ounces
Country of Origin
China
Manufacturer recommended age
36 months - 12 years
Language
English

Key features

  • 🤔 MAD SKILLZ: A Thoughts & Emotions Sentence Completion Card Game for Taking Control of Feelings/Emotions; Autism; ADHD; Helps Kids Make Positive Choices; Teaches Mindfulness; Hardcover and Laminated
  • 👩‍🏫 TEACHES: Often children act out because they don’t really understand their emotions or don’t know how to express them. This flipbook teaches kids to identify different moods and emotions, recognize their causes, and know how to react appropriately. Adults are encouraged to join in responding and demonstrating appropriate answers.
  • 😎 CONTENTS: On the left are emoji cards that show various emotions; some emojis can express more than one emotion (i.e. sadness and disappointment). In the middle of the flipbook are cards for when that feeling may occur, and on the right side are cards of what one can do when feeling that emotion. Children are encouraged to be able to flip the cards in a way to express their emotional reactions to everyday events.
  • 😍 AIDS: Aids Parents, Therapists, Teachers, and Caregivers: Counselors and Psychologists use card games in therapy, teachers use the educational game for kids in the classroom to teach anger management, and parents use as conversational cards to connect with their children or simply as a learning game to aid in child development. The cards can be used as a tool and elaborated on, or to prompt critical thinking skills.
  • 😃 LARGE LAMINATED FLIPCARD (9" x 6.25") - 110 cheerfully animated play cards with colorful illustrations. (30- I Feel, 40- When, and 40- I Can cards) Age: Fast-paced therapeutic card game designed for children aged 3 and up.

Specifications

Product Dimensions8.2 x 6 x 1 inches
Item Weight12 ounces
Country of OriginChina
Manufacturer recommended age36 months - 12 years
LanguageEnglish
ManufacturerPositive Paren+ing
ASINB07L5TGH7N

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