K-Catalog
Rick and Morty The Ricks Must Be Crazy
  • Rick and Morty The Ricks Must Be Crazy
  • Rick and Morty The Ricks Must Be Crazy
  • Rick and Morty The Ricks Must Be Crazy
  • Rick and Morty The Ricks Must Be Crazy
  • Rick and Morty The Ricks Must Be Crazy

Cryptozoic Entertainment

Rick and Morty The Ricks Must Be Crazy

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Item Weight
13 ounces
Item model number
26612CZE
Manufacturer recommended age
17 years and up
Release date
May 30, 2018

Key features

  • Engine-building and Multiverse-exploiting as only Rick and morty could do it
  • Competitive game with variable player abilities
  • Easy to learn
  • 30 to 45 minute playing time
  • 2 to 4 player game

Specifications

Product Dimensions5.04 x 1.97 x 6.97 inches
Item Weight13 ounces
Item model number26612CZE
Manufacturer recommended age17 years and up
Release dateMay 30, 2018
ManufacturerPSIQ7
Age Range (Description)204 months to 1188 months
Number of Players4
BrandCryptozoic Entertainment
Included ComponentsRick and Morty: The Ricks Must Be Crazy Board Game
Item Dimensions LxWxH5.04 x 1.97 x 6.97 inches
ASINB078JG2FJH

About this product

Take on the roles of Rick, Morty, Zeep, and Kyle and introduce wondrous Power-making technology to the worlds you've created. and then steal most of it for yourself. That is, if your opponents don't get to it first! This is an engine-building game (of sorts) that takes place in the four locations ("`Verses," we call them) from the popular episode "The Ricks Must Be Crazy": the Rick verse, Microverse, Miniverse, and Teenyverse. Due to time dilation and other pseudo-scientific malarkey, the lower you travel in the `Verses, the greater number of Actions you'll have each round. But some of those lower `Verses are a bit primitive, so the Contraptions you build to use all that sweet Power might not work so well! During your turn, you'll spend your Actions to build Power Supplies and Contraptions and even move to a new `Verse to take advantage of some excess Power there. At the end of each round, the Power generates from the bottom 'Verse up, and players can use that Power as it travels from `Verse to `Verse to play One-Shot abilities, use Character Abilities, and power-up their Contraptions. Player order matters in each `Verse, so hopefully your opponents left you some Power to use!.

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