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Czech Games Codenames: Duet - The Two Player Word Deduction Game
  • Czech Games Codenames: Duet - The Two Player Word Deduction Game
  • Czech Games Codenames: Duet - The Two Player Word Deduction Game

Publisher Services Inc (PSI)

Czech Games Codenames: Duet - The Two Player Word Deduction Game

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Item Weight
1.41 pounds
Domestic Shipping
Item can be shipped within U.S.
International Shipping
This item can be shipped to select countries outside of the U.S. Learn More
Country of Origin
Czech Republic

Key features

  • 400 all new words compatible with original codenames
  • New cooperative gameplay
  • Campaign mode to record your progress
  • Variable difficulty to challenge even the greatest spies
  • Great with two players, or more

Specifications

Product Dimensions9 x 6.5 x 2.75 inches
Item Weight1.41 pounds
Domestic ShippingItem can be shipped within U.S.
International ShippingThis item can be shipped to select countries outside of the U.S. Learn More
Country of OriginCzech Republic
Item model numberCGE040
Manufacturer recommended age10 years and up
Release dateOctober 1, 2012
LanguageEnglish
ManufacturerPublisher Services Inc (PSI)
ASINB072J234ZF

About this product

Codemes duet keeps the basic elements of codemes give one word clues to try to get someone to identify your agents among those on the table but now you're working together as a team to find all of your agents. Why you don't already know who your agents are is a question that CONGRESSIONAL investigators will get on your back about later to set up play, lay out 25 word cards in a 5x5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5x5 grid on the card, with nine of the Squares colored Green representing your agents and one square colored black representing an assassin. the assassin is in different places on each side of the card, and three of the nine Squares on each side are also Green on the other side collectively, you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that Agent. If correct, they can attempt to identify another one. If they reveal as many as the number stated by the clue giver, then they can take one fil guess, if desired. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose.

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